Saturday, September 7, 2013

Muzzle Flash

This effect is less fantasy and more realistic. This muzzle flash is intended for machine guns or other similar weapons.



Thursday, September 5, 2013

Frost Breath

This effect is a frost breath spell. It can be used to slow down or freeze enemies. I could not decide if there should be snowflakes so I've done one with and one without.

Without snowflakes


With snowflakes


Without snowflakes


With snowflakes


Wednesday, September 4, 2013

Fire Breath

This effect is fire breath that might come from a dragon or other monster. Or maybe even a wizard. In this effect, I was able to simulate a fiery feel with only one texture.


And here it is in an animated GIF format. I think GIFs are great for short things like effects due to their low file size and they loop automatically.


In addition to the new effects above, here are GIFs of the poison attack and healing spell. They are much easier to see when animated as opposed to a still frame.




Tuesday, September 3, 2013

Healing Spell

Being Labor Day weekend, this past weekend was fairly busy. Effect number 3 is a healing spell. The circles on the ground spin as do the small dots and the outside streaks.. I chose a lighter, pastel palette for the colors.


Saturday, August 31, 2013

Fire Spell Idle

This is day 2. An attempt at a fire spell idle effect as seen in Skyrim. I will probably touch this one up a bit later.



Wednesday, August 28, 2013

New Work - Poison Attack

Here is some new work I've done. I'm trying to start a new plan to improve my speed. My goal is to create one effect each day (unless I am busy with other things). Here is day 1. It is a poison attack that might be seen in an action game or an rpg. It has three stages as seen in the pictures. Stage one is the initial strike. Stage two is the cracking in the ground. And the last stage is burning til it fades away.




Friday, July 26, 2013

Explosion Update

I'm back. Went out of town for a bit so I couldn't do much til I returned. Here is the almost finished explosion. I took the renders from Maya to After Effects to lay them out in a sprite sheet layout. Then I brought them into UDK to create the explosion. The last major thing left is to make the explosion produce light.